This forest isn't right. Nothing here is right.

Endless amounts of barren trees, rising up as if escaping. You can't see the sun even at midday. Moon rises as if nothings wrong.
But worst of all, this place makes people "not right". It turns them into wolves.

And it's your job to figure out how to manage the poor regular people and the wolf in human's clothing when every choice is a gamble.



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Wolf, Sheep And a Sack of Meat is a point-and-click management game about surviving 7 nights and attempting to figure out who is human and who is a "wolf". Hopefully by the end, you have someone left, and hopefully more humans than wolfs. 

This is a prototype build, with lots of bugs (assumedly) and lacking the full range of mechanics and elements. So proceed with caution! 

The web build can be a bit laggy, sorry for the lack of downloadable build as of now.


Controls:

Mouse - Interact 
(That's it. That's all there is.)

Special thanks:

To Rain, for providing the song linger for me to use.  

Comments

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(+1)

This is a really cool concept !!
I love the character designs, and it's really impressive how many mechanics you managed to fit into just a week of game development !

Obviously it felt empty at times given that it's a prototype, and I would've liked to see more direction as to what to do, but as a prototype this is sick !! and this could serve if you were to continue it (that opening scene with the bag of grain was SO COOL)

(1 edit) (+1)

Omg, Thank you so much! And yes you are so right, like I bit way more than I could chew on this and the prototype ended up being bit confusing and empty (plus all the bugs lmao, I think I fixed like fifty after the jam time ended). 

But I am definitely considering expanding and developing the game further later to become more coherent and playable experience ^^ I got so badly attached to the character design, I can not just leave them in this prototype mess xD