This forest isn't right. Nothing here is right.

Endless amounts of barren trees, rising up as if escaping. You can't see the sun even at midday. Moon rises as if nothings wrong.
But worst of all, this place makes people "not right". It turns them into wolves.

And it's your job to figure out how to manage the poor regular people and the wolf in human's clothing when every choice is a gamble.



-------------------------------------------------------------

Wolf, Sheep And a Sack of Meat is a point-and-click management game about surviving 7 nights and attempting to figure out who is human and who is a "wolf". Hopefully by the end, you have someone left, and hopefully more humans than wolfs. 

This is a prototype build, with lots of bugs (assumedly) and lacking the full range of mechanics and elements. So proceed with caution! 

The web build can be a bit laggy, sorry for the lack of downloadable build as of now.


Controls:

Mouse - Interact 
(That's it. That's all there is.)

Special thanks:

To Rain, for providing the song linger for me to use.  

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorJ.
GenreStrategy, Survival
Made withGodot
TagsHorror, Management, Point & Click, Survival Horror
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Comments

Log in with itch.io to leave a comment.

I think I discovered why the game sometimes doesn’t end. When I clicked to the main menu after getting an ending and started again, it counted from the last game. So this time, it began with First Day, Day 8, Day 9, etc. The game is probably set to end at day 7, which never comes. The game still ended when I killed the last two survivors with the gun.


I hope this helps if you plan to continue working on this!

Haha yeah I know exactly what you are talking about, I noticed this bug while working on a optimization-improvement update, and yep, indeed, if your luck allows it, you will never find rest from these wicked winds. Though, I am surprised it did end if you killed the last survivors, I was certain that bug would have you forever there, the more you know I suppose. 

But yes, thank you for the info and feedback! Plans are someday to get update out, I should probably wrap it up too, this game is in miserable state right now and I've already coded fixes for most of these problems, but I'm stuck in some more detailed workings still. 

I love the art style, the characters and the overall atmosphere of the game. However, I can't for the life of me figure out the gameplay. At first I thought some people in the cabin are wolves and others are innocent but apparently that's not the case since the last 2 people in the cabin were both eaten by wolves (which would mean there were no wolves?). I couldn't get any other ending other than the one were you are left alone. I might be missing something obvious so any help would be appreciated!

Yeah, I feel the same way honestly, and like 100% some of the people at random are wolves, but there is a bug (another one) in this version which makes it that wolfs can die the same way humans can, which means that you can accidentally have your wolves just die, AND ALSO some of the endings are bugged, though intention was that you'd not get instant game over if only wolves remains. This all to say, I am sorry for the buggy experience, you are not missing anything obvious, this game was rushed to the point that so much that so many bugs remain and make the game super confusing. I am slowly working on a small improvement which aims to ease the lag and fix all the current bugs, after which I will debate if I want to expand the game to the fuller version that was the initial ambitious plan of mine lol. But thank you for the feedback and taking the time to play this ^^ Much appreciated and I am happy you found something to love in it~ 

(+1)

I loved this game a whole lot, and I'd love to see a more developed version! Just a small question-- does the prototype end when you choose to burn firewood, or is that a bug?

Thank you so much! It's nice to hear people being invested in this rather barebones prototype, and to answer, yes, I am slowly working on updating this firstly fix bugs, but also to add few elements I couldn't do in the game jam time this was made for. ^^

Hence yes, I think that might be a bug? The demo ends (or should end) with a short text event hinting at the ending you get (based if you have survivors and how many of them are wolves), followed by "Thank you for playing" message which leads to main menu. There is at least two different bugs related to this end never triggering, and I'm willing to bet there is at least one or two bugs that softlock the system to the night segment. I think I've solved these in the currently in-progress update, but yes, apologies for the bug, thank you for the interest! 

(+1)

Awesome, thank you! I'll try it again-- please let me know if there's a better/preferred way to share any issues I experience.

(+1)

Okay, edit== I'm still having this problem. After I send people out on tasks the first night, after selecting how much firewood to burn the screen pans down from the desk into darkness and then... stops. Until eventually Firefox tells me "this page is slowing down your browser". Not sure what's going on there, but I thought you might want to know!

Ok, thank you this is super important info! I tried quickly myself but didn't appear to have the same issue, but hearing this and seeing how laggy it is in Firefox compared to Chrome, I can already tell the bug here has something to do with the horrendous optimization that I accidentally did. And by the sounds of it the game might even get stuck in some sort of infinite loop, hence the Firefox notification.
But yes, thank you so much for taking the time to test it and report back to me, helps me a lot :) In the update I'm working on, I've already improved the optimization and loading so this might have been fixed. 

(+1)

Okay, thanks for letting me know! Looks like it works for me in a different browser, so it's a firefox-specific issue.

(+1)

I would love to see more of this game, I loved it!

I'm glad to hear so! 
I've been working on-off updating this to be a fuller experience with more fleshed out mechanics and writing, but it's bit slow as I need to fix the bugs and update the backend to actually have code that won't explode in it ^^ But it's coming someday, I also want to expand this and have more fun with it.

(+1)

This is a really cool concept !!
I love the character designs, and it's really impressive how many mechanics you managed to fit into just a week of game development !

Obviously it felt empty at times given that it's a prototype, and I would've liked to see more direction as to what to do, but as a prototype this is sick !! and this could serve if you were to continue it (that opening scene with the bag of grain was SO COOL)

(1 edit) (+1)

Omg, Thank you so much! And yes you are so right, like I bit way more than I could chew on this and the prototype ended up being bit confusing and empty (plus all the bugs lmao, I think I fixed like fifty after the jam time ended). 

But I am definitely considering expanding and developing the game further later to become more coherent and playable experience ^^ I got so badly attached to the character design, I can not just leave them in this prototype mess xD