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Weird game, confusing time. I kept getting lost and hitting walls and generally not knowing where to go. Might just be me but I also felt like the recharge was a bit slow compared to how much we needed to use the dive and certain points of interest weren't too clear? If there's a full version or if you work on this more, I'd love to see it all though!
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Thanks for playing it! And yes I can definitely agree that as of now, the game has lots of minor (and couple of major) issues which take out of the experience, including what you mentioned. I'm glad you're interested in fuller (and better) version as I hope to develop this further, at least fix the issues. So hopefully in the future there will be another version out! ^^

Great art style, absolutely love it! I guess it might benefit if player could run because it feel kinda slow, although I played in browser and maybe it's a reason.

That's fair, the game is indeed in need of testing and adjustments to many things, such as the player speed, some enemy speeds and sound effect distances ^^ But the browser version might have some slowness issue as well, since it seems most of the particle effects don't work on it either.  Anyways thank you for the feedback! :D

The art is sweet!  The movement is kind of slow in the WebGL build and the collisions seem off, but that's probably easy stuff to fix.

Thank you! Also yes, I expected no less from the WebGL build of this, it was a bit of a foolish idea to try and make it with hurry ^^;