You find yourself in a world with its own rules and pathways, indifferent to your existence, and ignorant of your senses.

You will need to go beyond the shadows to spot the things that are hidden from you. But be careful - The world might not like to be toyed with. 

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If the web version is laggy or buggy, please download the game from below! 

Right now the game is a prototype, which essentially just means here that it's not polished experience. There is an ending you can find, but main thing here is to exploring and figuring out how to avoid death. Have fun!

---- Headphones recommended ----

-- Controls --

Move : AWSD

Activate ability : Q+E

Download

Download
AWorldInEchoes_1.0_Linux.zip 60 MB
Download
AWorldInEchoes_1.0_Windows.zip 59 MB

Comments

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Weird game, confusing time. I kept getting lost and hitting walls and generally not knowing where to go. Might just be me but I also felt like the recharge was a bit slow compared to how much we needed to use the dive and certain points of interest weren't too clear? If there's a full version or if you work on this more, I'd love to see it all though!
(+1)

Thanks for playing it! And yes I can definitely agree that as of now, the game has lots of minor (and couple of major) issues which take out of the experience, including what you mentioned. I'm glad you're interested in fuller (and better) version as I hope to develop this further, at least fix the issues. So hopefully in the future there will be another version out! ^^

Great art style, absolutely love it! I guess it might benefit if player could run because it feel kinda slow, although I played in browser and maybe it's a reason.

That's fair, the game is indeed in need of testing and adjustments to many things, such as the player speed, some enemy speeds and sound effect distances ^^ But the browser version might have some slowness issue as well, since it seems most of the particle effects don't work on it either.  Anyways thank you for the feedback! :D

The art is sweet!  The movement is kind of slow in the WebGL build and the collisions seem off, but that's probably easy stuff to fix.

Thank you! Also yes, I expected no less from the WebGL build of this, it was a bit of a foolish idea to try and make it with hurry ^^;